Art Direction - Among Us Remake

30/3/2021 - 6/7/2021 (Week 1 - Week 15)
Vun Wan Min (0334263)
Art Direction
Among Us Remake


INSTRUCTION


Among Us Remake

For this project, we are to remake the game Among Us in a group. We had to research the 4 the maps of Among Us as well as it's UI/UX and the game mechanism but not too deep, we are to create the visuals only.

For our group, we decided to have a cute theme to it and some ragged doll elements and have a naïve artstyle. Our references are Happy Tree Friends, Carto, Don't Starve and Night in the Woods. Since the maps are all in the air, we decided to make our map on the ground. 4 of us would be working on the map and would choose 1 map to remake while other would be working on the UI/UX and special scene. I focused on the map, Mira HQ, where it is a mansion with magic elements.

Fig. 1.1: Characters
There will be 10 playable characters, they can have the same colour but not the same character.
Fig. 1.2: Monkey and Rabbit
Fig. 1.3: Chosen design
Fig. 1.4: Imposter
We each chose 2 characters (animal) to design and these are mine. I tried different shape to make the characters and draw the imposter look.

Here is our proposal slides:


Fig. 2.1: Lobby Draft
Fig. 2.2: Lobby - 1st Attempt
Fig. 2.3: Lobby - Final
The lobby is the waiting room and in the original it was in space, so to adapt it in out remake, I made it into a treehouse and the computer is now a crystal ball.

Fig. 3.1: Mira HQ Draft

Fig. 3.2: Ejection in Mira HQ Draft
Fig.3.3: Garage Draft
For the garage, the tasks are feeding the horses, piling the hay and cleaning.
Fig. 3.4: Sacred Room and Study Room Draft
The Sacred room tasks are mixing herbs/potion, arranging stuff and the for the task that needs 2 people is now chanting songs (pressing a button) when the circle is sabotage.
The Study room tasks are to arrange books and writing books (connect dots).
Fig. 3.5: Gate, Mirror room and Rest area
The gate were it is to pass through the sacred room and study room. To passed through, they need to be patted down to go in and out of it. 
The mirror room task are to dial a number and connect as well as writing letters, in the original map it was the communication room. I retain the concept of the room.
The rest area is where they patch/stitch themselves with thread and needles, it was med bay in the original, where they scan themselves.
Fig. 3.6: Storage, Dining room and Balcony
The storage is the same as the original, and the cafeteria is the dining room, the tasks for it are to clean and make fire in the fire place and the meeting button is a bell.
The balcony is the same but the machine is a tree and the tasks are to water it and to organize some seeds.
Fig. 3.7: Garden, Electrical and Meeting room
The garden has a transparent-like tree and tasks are to water plants and pick berries.
For the electrical/work space, it has a hamster on a big wheel to power and the tasks are to record stuff and arrange. 
The meeting room has a chess map to check player's whereabout and the tasks are to arrange books and looking to files (matching game).
Fig. 3.8: Mira HQ - Base Colour
Fig. 3.9: The Sacred Room
Fig. 3.10: The Sacred Room Close-up
Since there were many things to do, I did one room that looks special to fully render, which was the Sacred room. I also made some changes on some tasks, which is a flute to worship a god, the mixing bowl is to mixing herb/potion and the book is to take attendance of whoever has the task for 
Fig. 4.1: Sacred room with character (Lights On)
Fig. 4.2: Sacred room with character (Lights Off)
The room with the lights on and off, when the lights are off, there is still light coming from the candles.
Fig. 5: Mini map - Mira HQ
I also helped with the UI/UX a little as we were short on time, I did it as a draft. I want the UI/UX of the mini map with rags and stitches concept.

Here's our final presentation slide:


Comments

Popular Posts